Those are my 2D frame bye frame drawn animations. For 2D this kind of animation I´ve used Adobe Animate, Krita, After Effects, Moho, and Toon Boom.
I also enjoy making stop-motion animations. Is one of my favorite thechniques.
3D Animation
For 3D animations I use maya and Blender. I’ve worked not only on the animations but also the rigging and textures.
Character design
Nilo
El Pastor de Fuego
This Character was my final project for Character design´s class at the Institude. It’s about a kind of a Shepherd of fire, who guides souls to the afterlife.
In this project the teacher gave the concept idea and students had to be the character designers just as a real job would be througth the whole process.
Sr. Hernandez (Ventanas)
Joven (Ventanas)
3D modeling, texture and ligthing
For this project i made a 3D and kind of realistic version of the Ghibli Sky Castle’s robot. I really love this model, Ive putted a lot of love doing it. To model I used Blender and maya together, I created the textures with substance Painter, and made the ilumination in maya.
For this old phone I made the model in maya, and textures in substance. I putted so much attention to details in this work to make it look like the original.
Here are some of my modeling projects. Most of them were made for Packaging design and some others are from 3D modeling classes. I used Blender and maya to model, and animate
One of the best parts of working at creative projects it’s not only the process of making the thing, but the adventure of having ideas out of the box.
Digital Illustration
I’ve enjoyed a lot making digital illustration. For those pieces I used Photoshop, but i also have used krita as my favorite software to draw.